﻿#region All usings
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
#endregion


namespace senSimulator.DrawableComponents.Vehicles
{
    /// <summary>
    /// Bicycle class
    /// </summary>
    class Bicycle : Traffic
    {
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="game">The main game class</param>
        /// <param name="textures">All textures</param>
        /// <param name="posX">Position X</param>
        /// <param name="posY">Position Y</param>
        /// <param name="centerX">Center X</param>
        /// <param name="centerY">Center Y</param>
        /// <param name="rotationInDegrees">Rotation in degrees</param>
        public Bicycle(Game game, Texture2D textureName, Vector2 textureCenter, int posX, int posY, int rotationInDegrees, float speed, string from, string to)
            : base(game, textureName, textureCenter, posX, posY, rotationInDegrees, speed, from, to, "bicycle")
        {
        }
    }
}
